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Photogrammetry asset creation 2024

2 models created using photogrammetry techniques.. A skull ornament and a thermalite sculpture.. Both models are low poly versions (around 6000 polycount) with the texture maps and normal maps reprojected on them from the original high poly versions ( both of which had a poly count of around 4.5 million!! ).. They can now be classed as 'game ready' assets and have been tested in Unreal Engine 4.. Software used in their creation includes Reality Capture, ZBrush, Maya and Marmoset Toolbag..